![]() The perfect game mechanics are found by trial and error. We also have some really dedicated and experienced freelancers connected to the team – Simon Holm List and Chris Ebeling working with music and animation, both with many different AAA- game and movie titles behind them. Today we are a small team of two full time developers, me and Jens Emil Kristensen who handle all the game code. Together with Tom Rethaller also a former IO-Interactive senior we started to build up the foundation for what later would become WARTILE. ![]() That leaded me to IO-Interactive where I have been working for almost 7 years as 3d artist on Kane & Lynch 2 and game/lead game designer on Hitman until I resigned in 2014 to startup my own small game studio. Next I worked as Lead environment artist and level designer for a small indie developer called Zeitguys on Recoil: Retrograd that unfortunately got canceled after three years of production. So studying design for 7 years I graduated with specialty in game design & art. But figured out that I rather tell my stories about shapes and colors not in clay but with pixels. ![]() I have actually been studying Ceramic and glass at the Danish design academy for 4 years.
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